Health Points

Health Points (known as HP), is the measure of vitality of entities in MilMo. Both Monsters and character have health points.

The HP of the character is represented by hearts, while the monsters by a bar under your name.



Damage
The character's HP is reduced to being attacked by Monsters or traps and thorns.

If the player's hearts reach Zero he will be Kocked Out. There is no penalty for being knocked out, on the contrary, every knocked out counts for the Death Medals. If the monster's health bar reach zero, the monster will die.
 * When knocked out the character will stay on the floor and pressing any key the player will appear at a near point with half heart.
 * A monster when defeated will drop loot as Gems and Items.

Healing
The characterer can recover the HP using items such as Potions, Berries or Abilities. HP also recovers slowly if the character is not in combat.
 * Monsters do not recover HP, with the exception of Bosses that recover their HP quickly if no player is nearby.

Maximum Health
A character starts with 3 hearts. You gain more hearts as the character Level Up.
 * The maximum HP is 6 Hearts, however, this number can be temporarily exceeded by using certain Potions, Berries or Abilities.

pt-br:Pontos de Vida