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Launched in December 2009, MilMo is a 3D free-to-play Action Adventure MMO published by  that can be played on Steam. Inspired by classic game franchises such as The Legend of Zelda, Super Mario and Maple Story, MilMo was originally developed and published by Junebud AB until their closure in August 2012, citing financial difficulties. During that time, Junebud AB created three immersive Adventures and set up a new server due to a growing Brazilian playerbase. On September 17, 2012, Christofer Stegmayr of announced that they had taken over the ownership of MilMo, however, updates ceased due to MilMo being built on Unity 2.x, which was being phased out and discontinued on all major browsers. Despite this and a lack of players, the servers still ran.

Five years later, in December 2017, came back onto the MilMo scene with a new team under the leadership of Jonathan Timmerlid, with a Facebook announcement that MilMo will be revived and ported to WebGL format. The port finished in early 2018 and was successful, with many players returning to the game. A Steam port took place, and the Steam version of MilMo was released on August 2, 2018, gaining mostly positive reviews.

''Exciting action gameplay with crazy Monsters and mega-cool bosses. Run, jump and fight your way through an amazing and ever unfolding island world. Find hidden Exploration Tokens to assemble powerful new items and weapons. Uncover a deep, intricate storyline filled with epic quests and amazing secrets. Design your own hero avatar with tons of cool clothes, armours, haircuts, accessories and limitless colour combos!''



Launched in December 2009, MilMo is a 3D free-to-play Action Adventure MMO published by  that can be played on Steam. Inspired by classic game franchises such as The Legend of Zelda, Super Mario and Maple Story, MilMo was originally developed and published by Junebud AB until their closure in August 2012, citing financial difficulties. During that time, Junebud AB created three immersive Adventures and set up a new server due to a growing Brazilian playerbase. On September 17, 2012, Christofer Stegmayr of announced that they had taken over the ownership of MilMo, however, updates ceased due to MilMo being built on Unity 2.x, which was being phased out and discontinued on all major browsers. Despite this and a lack of players, the servers still ran.

Five years later, in December 2017, came back onto the MilMo scene with a new team under the leadership of Jonathan Timmerlid, with a Facebook announcement that MilMo will be revived and ported to WebGL format. The port finished in early 2018 and was successful, with many players returning to the game. A Steam port took place, and the Steam version of MilMo was released on August 2, 2018, gaining mostly positive reviews.