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Conspiracy 101 is a Quest in MilMo.

Quest Introduction Dialogue

Edgar (Edgar) Edgar: I'd like to try getting Ranulf and Judith back to normal. It's as though they have no imagination anymore! We'll start with RANULF. He's always said that I put something in the water supply. It isn't true, naturally, but go TELL HIM that it is. I'll give you 200 GEMS and 1 COIN when you return. 

Objective

COZYVILLE: Tell RANULF that EDGAR has put something in the water supply. Tell EDGAR how it goes.

Conditions

Tip/Reminder

Edgar (Edgar) Edgar: Tell RANULF that he was right all along about me putting fluoride in the water supply. Maybe that will make him normal again. I'll give you 200 GEMS and 1 COIN when you return. 

Progress/Completion Thoughts

  • Ranulf Ranulf (Cozyville Cozyville): Why would Edgar put anything in the water? That's ridiculous.:

Quest Completion Dialogue

Edgar (Edgar) Edgar: Ranulf didn't believe you? Hm. I may be out of my depth. Here is the reward, in any case. 


In other languages

Language Name
English English Conspiracy 101
Portuguese Portuguese (BR) Conspiração 101
Spanish Spanish (LA) Conspiración 101
French French Conspiracy 101
German German Conspiracy 101
Polish Polish Conspiracy 101
Romanian Romanian Conspiracy 101
Swedish Swedish Conspiracy 101
Quests
Cozyville Cozyville Quests
 • A Halloween of Adventures, Sonar Replacement  • A Little Help  • A Strong Smith  • Advanced Ufology  • Alchemist's Gift, Part 2  • Alchemist's Gift, Part 3  • Alchemist's Gift, Part 4  • Alchemist's Gift, Part 7  • Alchemist's Gift, Part 8  • Alchemist's Gift, Part 10  • Alchemist's Gift, Part 9  • Alien Science  • Almost The Same  • An Embarrassment  • Ancient Inspiration  • Catching Inspiration  • Changing Lanes  • Conspiracy 101  • Curious Crabs  • Earning a Badge, Part One  • Earning a Badge, Part Two  • Firewood for the Smith  • Getting Acquainted  • Ghost-Hunting  • Helping Out  • Hunting Monsters  • Inspirational Wildlife  • Inspiring Memories  • Mysterious converter from the shore  • Precise Confusion, Part 2  • Precise Confusion, Part 3  • Precise Confusion, Part 4  • Precise Confusion, Part 5  • Precise Confusion, Part 8  • Precise Confusion, Part 9  • Rescue Mission  • Secret Potion  • Securing the Clay Supply  • Shouting for Power, Part 2  • Shouting for Power, Part 3  • Shouting for Power, Part 4  • Shouting for Power, Part 7  • Shouting for Power, Part 8  • Sinister Slashing, Part 2  • Sinister Slashing, Part 3  • Sinister Slashing, Part 5  • Sinister Slashing, Part 6  • Smithing Rocks  • Spine-Tingling  • The Ancient Key  • The Elusive Crimson Bunny  • The Picky Guard  • The Sad Miner  • The Tool Tec  • The Truth  • Unseemly Behavior  • When Devourers Attack