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Weapons in MilMo are essential items used for combat against Monsters, Bosses and even other players on Arena.

They are classified into two types: Main Weapons and Offhand Weapons. Weapons vary mainly in appearance, but they have statistics that differentiate them, which are represented by star ratings out of five (★★★★★).

AngelicHold

A player holding her Angelic Blade

These attributes are:

  • Attack: The amount of Physical/Projectile damage caused. Ranges from 0 to 10
  • Magic: The amount of Magic Damage. Ranges from 0 to 10
  • Speed: Attack Speed/Cooldown of weapon
  • Distance: The range of the weapon. Swords and other melee weapons range from StatStars02 to StatStars04 while distance weapons possess more.

Obtaining Weapons[ | ]

There are three ways to obtain good weapons:

  • Hard work
You can use the weapons you get in-game and turn them into Epic Weapons. This takes some time and requires a lot of dedication and hard work, but it is possible. In this process, you can turn a sword, axe, bow or basic club into something extremely powerful. It is intense work but in the end, you will have a weapon capable of dealing magic damage!
When opening a Mystery Box there is a chance to get a Dragon Bow, Flying V Axe or a Legendary Weapon. In the Lock Boxes, you can find a Legendary Weapon, but you need a key to open a locked box, and the keys can be bought with Coins.
In the Cash Shop, players can find everything, including weapons. Some of them, like Heroic Weapons, can be purchased with both June Cash and coins, while others can be bought with only June Cash. The only magic weapon that can be bought using coins is the Celestial Blade.

List of Weapons[ | ]

There are 6 subtypes of weapons;

Melee Weapons[ | ]

Swords[ | ]

Axes[ | ]

Clubs[ | ]

Clubs are weapons that have high knockback.

  • Knockback is a mechanic in which the enemies are knockback when attacked, and can be killed if pushed off a platform. Some enemies are immune to knockback, particularly Bosses.

Ranged Weapons[ | ]

Bows[ | ]

Bows use Arrow Arrow as ammo.

Guns[ | ]

Guns use Cells Cells as ammo. Some guns use more than one cell per shot.

Wands[ | ]

Wands use Mana Mana as an ammo.

Offhand Weapons[ | ]

Offhand Weapons are weapons that are used on the player's left hand, giving small bonus of Damage, Defense, or Regeneration and also reduce the cost of Gems used by Class Abilities in 50%.

Attack[ | ]

Defense[ | ]

Regeneration[ | ]

Gem Cost Reduction[ | ]

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